Welcome to Senshi Labs!

This domain, senshi.ph, has been around since 2007. It lay dormant for 7 years, hoping for the time I would actually have use for it. After I left my last studio two years ago, this domain suddenly found itself finally attached to a host, but it’s only this time that I’ve actually managed to create the website for it.

The reason for this is that Senshi Labs, as this little hermitage is now called, has been in incubation for a little over a year. I have been working with various teams to develop a couple of educational games, but these projects have been pro bono and involve a lot of research (for content) and development (for technology). Take one of my teams, an all-girl group…

My all-girl group: Team K
My all-girl group: Team K
Clockwise from left: Mawi, Me, Angge and Anje

We’re currently hopping around the country, doing a bit of research for our cultural/educational action platformer game, which we’ll call Project K for now. This project is actually taking us a long time, longer than we wanted it to be because we all have day jobs. We’re also building a game engine that runs on Visual Studio and C++ (resisting Unity thus far) so this is going to take quite a while (years maybe).

In the meantime, at least we already have a few concept art on hand:

First iteration of our protagonist. This has already changed many times, actually.

DocB

Doc B is a crazy cat lady who happens to be an indie game producer and has been a web author since 1997. She started her career in the video game industry in 2004, as a writer and gameplay specialist for Level Up, Inc. (Ragnarok Online). Her last dev studio, before building Senshi.Labs, was Anino Games, Inc. (Grave Mania). Her vocation is teaching, so she is a part-time Full Professor at De La Salle-College of Saint Benilde and at Asia Pacific College. Her portfolio can be found at http://docb.me.

5 thoughts on “Welcome to Senshi Labs!

  1. Hey Doc B. Your projects got noticed on Reddit. You’re a teacher, so you can probably take criticism. Click at your own risk.

    You’ve got a supporter here, though. Keep it up, and I hope one day you do achieve your vision of making enjoyable games.

    1. Hello! Thanks. 🙂 I normally don’t drop by Reddit. Too many trolls and wading through them is counter-productive (as I am guessing that most of them have not played the game and therefore cannot be counted on for real criticism). Thanks for the support, though.

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