GENRE: Puzzle Adventure
RELEASE DATE: April 21, 2017
GAMEPLAY LENGTH: Approximately 30 minutes
From the developers of Anemone, Brushstrokes originally began as a thesis project under the mentorship of DocB. It won Best Capstone 2 in De La Salle-College of Saint Benilde’s Incendium Exhibit, and Best Art at the ICT Awards Night in 2015. This game was meant to be a tech demo (practicing 3D) and will not be developed into a longer game unless we decide to do a complete reboot. This is part of our research into other tools.
Story and Gameplay
Waking up from a strange dream of falling upon flights of stairs, our main character faces an empty house with surreal properties, familiar objects and a seemingly parental being relaying reactions to her through text imprinted on objects. In reality, the character, later to be introduced as Lora, is actually within another dream. Her physical body still lying in bed trapped in a comatose state, while her mind is trying to piece memories of her upbringing and her family together, of which may later on decide her fate.
The core mechanic of Brushstrokes focuses on interactable items you find throughout the game that will help you rebuild your colorless home. These items serve as the puzzle elements to progress through the levels. Some items won’t be interactable until a certain item/s is/are obtained. This forces players to search around for items that may be in relation to that inactive item.
2D Artist & Art Director: Cheris Princess C. Socro
Programmer: Dylius Jov Ouano
3D Artist: Jose Silverio P. Reynoso
Producer: Beatrice M.V. Lapa, PhD
Voice Actors: Logan Hinolan, Nicole Azachee
Quality Assurance and Testers: Erin T. Yap, Sheryl M. Lim, Cameron James V. Russell, Doodrun