Forgive us for being pretty quiet during the first half of the year. It might seem unusual because we were able to release 3 games (Prologue, Mathoria, Adarna) before our first year and 3 more games (Song of Pisces, Zenaya, Anemone) by the end of 2015. But 2016 is what we call the year of the sequels. We decided to slow down a bit and work on the feedback we’ve received from the previous year. Yes, we were quiet, but rest assured that no, we were most definitely not slacking off. In fact, we will take this time to give you guys a run down on what you can expect from us in 2016. Read More
We were supposed to start working on Book 2: Taurus in January of 2016, right after all the character illustrations have been submitted by our resident concept artist, Sao Menguito. In fact, our pixel artist Hans Antonio had already begun creating the tile sets and the character sprites for Taurus. To this day, I have not started building its world. The reason for this? Last January, I was paralyzed by the lack of closure I had with Song of Pisces. By that, I mean, despite the fact that I had labored so much to build its world, I had been unhappy with the outcome. That is, fans of its predecessor, Prologue, had been completely alienated by it.
First of all, we would like to thank everyone who made it possible for us to be Greenlit on Steam. Many of our supporters never wavered, and we’ve even gotten new ones. Of course, as with all happy news, they can be dusted with negativity sometimes. At this point, we would just like to briefly address many comments about the art and music being RPGMaker assets. Here’s a quote from the longer version of one of our announcements in Steam: Read More
HAPPY NEW YEAR!!
As our header says: We have been greenlit by Steam!!! From the bottom of our hearts, THANK YOU, THANK YOU, THANK YOU! Those who have supported us made us stronger. Those who bashed us actually helped us promote our other games that were made in Unity and Construct2, so we would like to thank you as well. Isn’t it nicer to spread love and good will? Our mission is education, and we are determined to inform, inform, inform, as well as open a venue for constructive discussion.
In fact, while the game is already finished and is just being set up for Steam, we are gathering constructive criticism for the improvement of the sequel, which we are also working on (we had to divide and conquer tasks between the two projects). This is how important your feedback is for us. How else can we truly deliver and be true to our mission, if we don’t listen to our players? Read More