Folktales: The Story of Pineapple

Overview

TITLE: Folktales: The Story of Pineapple
RELEASE DATE: March 22, 2023
GAMEPLAY LENGTH: 15-20 minutes
PLATFORM: PC

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Game Overview

Play as a young girl named Pina, who lives with her mother. One day, Pina’s mother falls sick. Because Pina grew up spoiled and lazy, an enchantress threatens to turn her into a fruit if she doesn’t learn how to do her share around the house. Help Pina accomplish her chores in order to stop her from turning into a pineapple.

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Stressed Out

Overview

TITLE: Stressed Out
RELEASE DATE: January 30, 2023
GAMEPLAY LENGTH: 20-30 minutes
PLATFORM: PC

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Game Overview

Be a college student in the Philippines during the pandemic. Full of stressful and whacky scenarios, enjoy (or rage) as you go through your days as a full-time student stuck at home!

The context of the game is limited to the Filipino culture and environment. In-game world events can be either positive or negative and will follow common scenarios in the Philippines. Some of these events now also have mini-games accompanying them that gamifies the experiences.

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In Time Earth

Overview

TITLE: In Time Earth
RELEASE DATE: September 3, 2022
GAMEPLAY LENGTH: 10-20 minutes
PLATFORM: PC

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Description

The player is a scientist who wants to clean up his timeline, which had become a post-apocalyptic mess. He goes back in time to learn about what environmental issues had transpired as a result of electronic waste, then helps the citizens of the past repair their devices. He hopes that spreading awareness about electronic waste could lead to a better future.

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Chillin while undergoing orientation

Mini-Games as Lab Experiments

Some of you might have noticed that we have released a couple of small games in the last couple of months, while some of our bigger dream projects remain in the back burner.

There is a reason for this: experimentation. We did not want to burn resources working on a dream game for years and years, especially with the huge possibility of having only one game to our name and an outdated looking one at that. We’ve all heard of horror stories about game projects taking too long to finish, only to be outclassed by newer games. John Romero’s Daikatana had been one example, and had become a huge learning experience for the game dev legend himself. If you look at YouTube and do a search for “games in development hell”, you’ll find a number of them. Read More