The Art and Music of Mathoria

Hello, everyone!

First of all, we would like to thank everyone who made it possible for us to be Greenlit on Steam. Many of our supporters never wavered, and we’ve even gotten new ones. Of course, as with all happy news, they can be dusted with negativity sometimes. At this point, we would just like to briefly address many comments about the art and music being RPGMaker assets. Here’s a quote from the longer version of one of our announcements in Steam: Read More

Mathoria has been Greenlit by Steam!

HAPPY NEW YEAR!!

As our header says: We have been greenlit by Steam!!! From the bottom of our hearts, THANK YOU, THANK YOU, THANK YOU! Those who have supported us made us stronger. Those who bashed us actually helped us promote our other games that were made in Unity and Construct2, so we would like to thank you as well. Isn’t it nicer to spread love and good will? Our mission is education, and we are determined to inform, inform, inform, as well as open a venue for constructive discussion.

In fact, while the game is already finished and is just being set up for Steam, we are gathering constructive criticism for the improvement of the sequel, which we are also working on (we had to divide and conquer tasks between the two projects). This is how important your feedback is for us. How else can we truly deliver and be true to our mission, if we don’t listen to our players? Read More

E-Sports and Gaming Summit 2015

Four of our games exhibited at the E-Sports and Gaming Summit 2015, which was held at the SMX Convention Center. We would like to thank everyone who dropped by and played our games.

It was also quite an event, where most of the happenings actually transpired outside of the Senshi.Labs booth. The work of DocB’s thesis advisees, Cutout, won second place for game of the year, while Senshi’s QA Lead, Neil Alcuran, won the PBA tournament.

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