What happened to Mathoria’s Trading Cards

It’s been a few months since we have released Mathoria: It All Adds Up on Steam, and we have received a fair share of positive and negative reviews from players across the world. Most of them are about the gameplay and game mechanics, but some have also noticed something about one of the features we wanted to implement in the Steam release: the badge system.

Not so long ago, we have announced here that we will add a badge system in the game, where people will earn trading cards from playing the game and complete them, earning them a profile badge to brag in their Steam profiles as well as profile backgrounds and chat emoticons. We were very excited to have this “gimmick” in the game, but we have noticed a few weeks after that they are not dropping any cards. Read More

The Art and Music of Mathoria

Hello, everyone!

First of all, we would like to thank everyone who made it possible for us to be Greenlit on Steam. Many of our supporters never wavered, and we’ve even gotten new ones. Of course, as with all happy news, they can be dusted with negativity sometimes. At this point, we would just like to briefly address many comments about the art and music being RPGMaker assets. Here’s a quote from the longer version of one of our announcements in Steam: Read More

Mathoria has been Greenlit by Steam!


As our header says: We have been greenlit by Steam!!! From the bottom of our hearts, THANK YOU, THANK YOU, THANK YOU! Those who have supported us made us stronger. Those who bashed us actually helped us promote our other games that were made in Unity and Construct2, so we would like to thank you as well. Isn’t it nicer to spread love and good will? Our mission is education, and we are determined to inform, inform, inform, as well as open a venue for constructive discussion.

In fact, while the game is already finished and is just being set up for Steam, we are gathering constructive criticism for the improvement of the sequel, which we are also working on (we had to divide and conquer tasks between the two projects). This is how important your feedback is for us. How else can we truly deliver and be true to our mission, if we don’t listen to our players? Read More

Mathoria Development: An Underdog Story

It was the beginning of the third term of the school year 2013-2014 for De La Salle – College of Saint Benilde when third year students fell in line to pick their thesis advisers. To be honest, I was surprised that the group of Arvin Cabang, Francisco Bate, Steven Escarlan, and Blue Vergara picked me. When I asked them why, Arvin said honestly that he didn’t care who his adviser would be in the next term but that he must learn how to be a producer for that particular term. He basically picked me because I was (still am) a producer.

Well, Mathoria was a test of endurance for all of us. It was a test of their design and programming skills and it was a test of my producer capabilities. To start with, this group had no artist. They were all designer-programmers. Steven was forced to become an artist, an endeavor that almost made him cry every night. Read More