Forgive us for being pretty quiet during the first half of the year. It might seem unusual because we were able to release 3 games (Prologue, Mathoria, Adarna) before our first year and 3 more games (Song of Pisces, Zenaya, Anemone) by the end of 2015. But 2016 is what we call the year of the sequels. We decided to slow down a bit and work on the feedback we’ve received from the previous year. Yes, we were quiet, but rest assured that no, we were most definitely not slacking off. In fact, we will take this time to give you guys a run down on what you can expect from us in 2016. (more…)
We were supposed to start working on Book 2: Taurus in January of 2016, right after all the character illustrations have been submitted by our resident concept artist, Sao Menguito. In fact, our pixel artist Hans Antonio had already begun creating the tile sets and the character sprites for Taurus. To this day, I have not started building its world. The reason for this? Last January, I was paralyzed by the lack of closure I had with Song of Pisces. By that, I mean, despite the fact that I had labored so much to build its world, I had been unhappy with the outcome. That is, fans of its predecessor, Prologue, had been completely alienated by it.
War Guardian Chronicles Book 1: Song of Pisces is a game with pretty straightforward maps and quests. There are, however, some maps that tend to be confusing. So we decided to provide a gallery of the game’s larger maps. These should show players where exits and important quest items can be found. We also provided screenshots to serve as guides for quests and side quests. The sections are divided thus:
If you have other problems that are not listed in this guide, feel free to post your question in the comments section. Anyway, let’s start with the general strategy for playing the game. (more…)
There were a lot of things different with how I built Song of Pisces compared to how I built Prologue. For starters, though there were customizations I’ve done with Prologue’s system, they were nothing compared to the customizations I have done for Song of Pisces. This project was such a massive lesson in itself for me; it felt like making a game for the first time.
Pisces’ core story has been around for 10 years, written by me and my Ragnarok Online guildmates for the characters we built in that world. Creating a game with it was another matter entirely. For one thing, there was the issue of maturity. For another, there was the issue of differences in medium. Most important issue: this must become an original game in itself, with a story that is completely different from the world of Ragnarok Online. As an adult, a lot of the stuff I had written for my own characters a decade ago make me cringe now, and there were scenes you can easily write on paper that could not be translated just as easily in-game. Needless to say, before I embarked on the project, I knew that there was going to be a lot of re-writing involved. So I decided to start by re-creating my own characters first and sending them out to my favorite illustrator, Clarice “Sao” Menguito. (more…)