Pisces: A Story of How My Team Rescued Me

There were a lot of things different with how I built Song of Pisces compared to how I built Prologue. For starters, though there were customizations I’ve done with Prologue’s system, they were nothing compared to the customizations I have done for Song of Pisces. This project was such a massive lesson in itself for me; it felt like making a game for the first time.

First Steps

Pisces’ core story has been around for 10 years, written by me and my Ragnarok Online guildmates for the characters we built in that world. Creating a game with it was another matter entirely. For one thing, there was the issue of maturity. For another, there was the issue of differences in medium. Most important issue: this must become an original game in itself, with a story that is completely different from the world of Ragnarok Online. As an adult, a lot of the stuff I had written for my own characters a decade ago make me cringe now, and there were scenes you can easily write on paper that could not be translated just as easily in-game. Needless to say, before I embarked on the project, I knew that there was going to be a lot of re-writing involved. So I decided to start by re-creating my own characters first and sending them out to my favorite illustrator, Clarice “Sao” Menguito. Read More

Book 1: Song of Pisces (WGC1)

Overview

TITLE: Book 1: Song of Pisces (War Guardian Chronicles)
GENRE: Role-playing, Hack ‘n’ Slash
RELEASE DATE: May 16, 2015
GAMEPLAY LENGTH: Approximately 9-15 hours
PLATFORM: PC

Since the beginning of time, twelve Guardians watched over the planet, its inhabitants and life force. Reborn many times over, the Guardians’ most important duty is to serve as spiritual guides to many warriors who perform heroic deeds throughout history. Eighty-five years ago, the Guardians mysteriously disappeared, just when the threat of a Holy War began to rise. In dire need of a new breed of warriors, the last remaining Water Guardian emerged from her shelter to recruit five women: an acolyte from a dying clan of powerful seers, a holy squire protected by a sentimental scientist, a lost dark elf seeking refuge in the Mercenary Guild, and twin sisters: a monk-in-training and a rising minstrel.

  • Enjoy a real-time hack-and-slash battle system.
  • Use tools that can help you navigate terrains.
  • Craft more powerful weapons and accessories.
  • Immerse yourself in the heartwarming original soundtrack.
  • Fight your way into job promotions that will give your warriors major stat boosts.

Read More

Adarna

Overview

TITLE / TITULO: Adarna
GENRE / URI: Role-playing, Educational (RPG, Pang-Edukasyon)
RELEASE DATE / INILATHALA: March 7, 2015 (7 Marso, 2015)
GAMEPLAY LENGTH / HABA: Approximately 1 hour and 30 minutes (Mahigit-kumulang 1 oras, 30 minutos)
PLATFORM / PLATAPORMA: PC
LANGUAGE / WIKA: Tagalog

ENGLISH DESCRIPTION:
A turn-based RPG that is loosely based on the 17th century corrido written by José de la Cruz, Adarna follows the journey of Prince Juan and his two older brothers, Princes Pedro and Diego. The King of Berbanya has fallen sick and the only cure for his disease is a song from the legendary Adarna Bird. One by one, the older brothers set off in search for the creature but the years pass by without them returning. Juan then decides to take matters into his own hands and convinces his parents — afraid for their remaining son — to let him go on the same quest. Read More

Promoting Education

It’s hard to describe Senshi.Labs as a business. In fact, when I was asked to write a business plan for it, I thought I was being asked to shoot myself. I always look at it as an incubation space, a training center, a place where ideas come to life. I wanted to build something that would promote education beyond school, beyond brands, beyond academe administrative limits. I am an educator first.

Promoting education by way of releasing free edutainment games is one thing. There’s another thing I only realized recently was taking place: training young interns to work like actual development teams who might one day want to build their own studios. Read More