Prologue’s Design Process

The funny thing about making games on your own and going indie is the ease with which you’d be planning your first game. Back when I was in my previous studios, we’d have a highly detailed game design document (GDD, that I only read in such a perfunctory manner) before even writing code for that first playable prototype.

As I mentioned in an earlier story, Prologue wasn’t supposed to be Senshi.Labs’ pilot game. It isn’t even supposed to be Senshi.Labs’ flagship title (and it’s still not). I had already written five game design documents last year, one of which was for an MMORPG fanfic I had co-written ten years ago. When I started experimenting with RPGMaker VX Ace (instead of our slow-to-develop home grown engine), I didn’t have the heart to use my original game design document. Prologue had to be my way of testing the waters of indie development. It’s like that first pancake you cook, or the dark slice.

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Prologue: Strategy Guide

Did you know that Prologue has two endings?

Here are some semi spoiler-free tips to help you make the most out of your gameplay.

 

NPCs with portraits.

This is pretty much an unwritten rule for most RPGamers, but for those who are new to the genre, it helps to take note of NPCs that have character portraits. It means that they either give great rewards or they are the keys to unlocking parts of the story branches. Revisit them from time to time or after every major milestone (like getting a new party member or when you feel that your group has become closer). Read More

Prologue: A Guardian Story

Overview

TITLE: Prologue: A Guardian Story
GENRE: Role-playing Game
RELEASE DATE: June 8, 2014
GAMEPLAY LENGTH: Approximately 6-9 hours
PLATFORM: PC

A light-hearted game that pokes fun at itself and many jRPG cliches. You play as Dr. Beam, an alchemist and an associate professor at St. Claire University. As the institution finds itself under attack by mysterious cloaked figures, you take the role of rescuer upon yourself.

  • Free the university buildings by battling demons and mutated pests in a classic turn-based battle system.
  • Find fellow faculty members and friends to aid you in your quest.
  • Forge strong bonds that will strengthen your weapons and your party members.
  • Discover the secrets hidden underneath St. Claire University.
  • Craft ultimate weapons to achieve the TRUE ENDING.

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Coming Soon: Prologue: A Guardian Story

While waiting for the next round of tasks for Project K — and trying to figure out how to improve our current in-house game engine — the boyfriend gifted me with RPGMaker VX Ace so I could try experimenting with some of my designs (I currently have 5 of them and only 2 are actually being developed). What started out as a test game became the introductory story to a series of fanfiction that I had written (but never finished) last decade. Let’s call that series Project GC, which contains the main plot. Prologue, as its name suggests, is an introduction to Project GC. I had already “manually” designed Project GC last year but couldn’t implement it due to the limitations of the in-house engine back then.
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