Prologue: Secrets and Exploits

We’ve already posted a Strategy Guide that was a bit spoiler-free, but we’ve received some valuable feedback from female players who have become fans of Gen and Tauron. Apparently, some of them couldn’t continue playing Prologue: A Guardian Story for fear that they might miss something. So we came up with this secrets and exploits guide in order to make sure that you do not miss anything major.

Not all of the NPC quests are in this list, though. We concentrated on the ones that might be useful to optional boss battles and story routes. Here we go! Read More

Project K Team in Sagada

Project K has been an ongoing project that goes on and off depending on the progress of senshi.labs’ in-house game engine. This is actually based on the thesis project of my former students in Asia Pacific College’s Multimedia Arts program. They graduated in 2010 but it was only last year, while Angge Dannug was doing a Throwback Thursday post on Facebook, that we thought of resurrecting the project even though I was not their thesis adviser. (It was Ms. Luna Pagarigan who handled their project, which was created with the use of Macromedia Flash.)

This was how the project looked originally: Read More

Prologue’s Design Process

The funny thing about making games on your own and going indie is the ease with which you’d be planning your first game. Back when I was in my previous studios, we’d have a highly detailed game design document (GDD, that I only read in such a perfunctory manner) before even writing code for that first playable prototype.

As I mentioned in an earlier story, Prologue wasn’t supposed to be Senshi.Labs’ pilot game. It isn’t even supposed to be Senshi.Labs’ flagship title (and it’s still not). I had already written five game design documents last year, one of which was for an MMORPG fanfic I had co-written ten years ago. When I started experimenting with RPGMaker VX Ace (instead of our slow-to-develop home grown engine), I didn’t have the heart to use my original game design document. Prologue had to be my way of testing the waters of indie development. It’s like that first pancake you cook, or the dark slice.

Read More

Prologue: Strategy Guide

Did you know that Prologue has two endings?

Here are some semi spoiler-free tips to help you make the most out of your gameplay.

 

NPCs with portraits.

This is pretty much an unwritten rule for most RPGamers, but for those who are new to the genre, it helps to take note of NPCs that have character portraits. It means that they either give great rewards or they are the keys to unlocking parts of the story branches. Revisit them from time to time or after every major milestone (like getting a new party member or when you feel that your group has become closer). Read More