Prologue’s Design Process

The funny thing about making games on your own and going indie is the ease with which you’d be planning your first game. Back when I was in my previous studios, we’d have a highly detailed game design document (GDD, that I only read in such a perfunctory manner) before even writing code for that first playable prototype.

As I mentioned in an earlier story, Prologue wasn’t supposed to be Senshi.Labs’ pilot game. It isn’t even supposed to be Senshi.Labs’ flagship title (and it’s still not). I had already written five game design documents last year, one of which was for an MMORPG fanfic I had co-written ten years ago. When I started experimenting with RPGMaker VX Ace (instead of our slow-to-develop home grown engine), I didn’t have the heart to use my original game design document. Prologue had to be my way of testing the waters of indie development. It’s like that first pancake you cook, or the dark slice.

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Coming Soon: Prologue: A Guardian Story

While waiting for the next round of tasks for Project K — and trying to figure out how to improve our current in-house game engine — the boyfriend gifted me with RPGMaker VX Ace so I could try experimenting with some of my designs (I currently have 5 of them and only 2 are actually being developed). What started out as a test game became the introductory story to a series of fanfiction that I had written (but never finished) last decade. Let’s call that series Project GC, which contains the main plot. Prologue, as its name suggests, is an introduction to Project GC. I had already “manually” designed Project GC last year but couldn’t implement it due to the limitations of the in-house engine back then.
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Welcome to Senshi Labs!

This domain, senshi.ph, has been around since 2007. It lay dormant for 7 years, hoping for the time I would actually have use for it. After I left my last studio two years ago, this domain suddenly found itself finally attached to a host, but it’s only this time that I’ve actually managed to create the website for it.

The reason for this is that Senshi Labs, as this little hermitage is now called, has been in incubation for a little over a year. I have been working with various teams to develop a couple of educational games, but these projects have been pro bono and involve a lot of research (for content) and development (for technology). Take one of my teams, an all-girl group… Read More