The funny thing about making games on your own and going indie is the ease with which you’d be planning your first game. Back when I was in my previous studios, we’d have a highly detailed game design document (GDD, that I only read in such a perfunctory manner) before even writing code for that first playable prototype.
As I mentioned in an earlier story, Prologue wasn’t supposed to be Senshi.Labs’ pilot game. It isn’t even supposed to be Senshi.Labs’ flagship title (and it’s still not). I had already written five game design documents last year, one of which was for an MMORPG fanfic I had co-written ten years ago. When I started experimenting with RPGMaker VX Ace (instead of our slow-to-develop home grown engine), I didn’t have the heart to use my original game design document. Prologue had to be my way of testing the waters of indie development. It’s like that first pancake you cook, or the dark slice.