Song of Pisces: Tips & Map Secrets

War Guardian Chronicles Book 1: Song of Pisces is a game with pretty straightforward maps and quests. There are, however, some maps that tend to be confusing. So we decided to provide a gallery of the game’s larger maps. These should show players where exits and important quest items can be found. We also provided screenshots to serve as guides for quests and side quests. The sections are divided thus:

  • General Strategy
  • Map Gallery
  • Quests
  • Side Quests
  • Job Promotion

If you have other problems that are not listed in this guide, feel free to post your question in the comments section. Anyway, let’s start with the general strategy for playing the game. Read More

Key Chain by Ishy Socro

Senshi Turns One: Our Journey, Our Culture

To be honest, I never really thought Senshi would ever happen. And I did blog about the domain staying dormant for 7 years before I finally found a use for it. But here we are, May 8, 2014 was when Senshi.Labs was officially registered. A year later, we now have 4 games under our name.

It All Began with a Rejection

In December 2012, I left my producer post at Anino Games but I had also just received my PhD, which meant that I could go back to part-time teaching. Thing is, I also did not want to leave the game development industry completely, so I sought to enter an organization that could allow me to cultivate my love for education at the same time. There was only one game dev company (whose name will remain undisclosed) back then that I was interested in, despite a lot of offers elsewhere. That organization rejected me because I didn’t seem like a good fit. Read More

Pisces: A Story of How My Team Rescued Me

There were a lot of things different with how I built Song of Pisces compared to how I built Prologue. For starters, though there were customizations I’ve done with Prologue’s system, they were nothing compared to the customizations I have done for Song of Pisces. This project was such a massive lesson in itself for me; it felt like making a game for the first time.

First Steps

Pisces’ core story has been around for 10 years, written by me and my Ragnarok Online guildmates for the characters we built in that world. Creating a game with it was another matter entirely. For one thing, there was the issue of maturity. For another, there was the issue of differences in medium. Most important issue: this must become an original game in itself, with a story that is completely different from the world of Ragnarok Online. As an adult, a lot of the stuff I had written for my own characters a decade ago make me cringe now, and there were scenes you can easily write on paper that could not be translated just as easily in-game. Needless to say, before I embarked on the project, I knew that there was going to be a lot of re-writing involved. So I decided to start by re-creating my own characters first and sending them out to my favorite illustrator, Clarice “Sao” Menguito. Read More

From Senshi with Love

The following passage was written by Eunice Grace Gatdula, who was an art intern for Senshi.Labs in late 2014, but continued to work with Senshi a couple of months after her internship. Eunice is Senshi’s very first intern and she also happens to be the vocalist of The Marty’s. Mathoria Team had her SoundCloud playlist on loop when they were working on their project, thereby turning her into their muse.

 

Well, I didn’t even know I was working on Adarna and Song of Pisces at first! It actually just started off as an activity: create monsters. And I just let it rip! When I started making things in the beginning, I didn’t even know what I was making it for. I mean, I knew it was a game, but I didn’t know any cheat codes or in-depth information about it. I didn’t even know the names of the main characters in the game. All I knew was, “Make this, and make it animate well.”
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